Super Dodge Ball | |
---|---|
Developer(s) | Technos Japan |
Publisher(s) | Technos Japan (Japan) Leland Corporation (North America) |
Designer(s) | Hiroshi Sato |
Composer(s) | Kazuo Sawa |
Platform(s) | Arcade, X68000, PC Engine, PlayStation 2, PlayStation 4 |
Release | Arcade November 1987 PC Engine
|
Genre(s) | Sports game |
Mode(s) | Single-player, multiplayer |
Super Dodge Ball[a] is a dodgeball-based sports game produced by Technos Japan Corp. originally released as an arcade game in 1987. In Japan, it was the second game starring Technos Japan's video game character Kunio-kun, following Nekketsu Kōha Kunio-kun (the Japanese version of Renegade), although the connection between the two games was removed in the western release. Various home versions and sequels of the game have been released for various platforms.
Gameplay[edit]
The player's team is composed of seven members; the team's captain (a large-sized character) and six smaller-sized characters. The captain and three of the other members are constrained to one side of the main court, while the other three stand at the sidelines surrounding the competing team. The objective of the game is to eliminate the members of the opposing team on the other side of the court by throwing the ball against them. Players who are eliminated are turned into a caricature of an angel that flies away to the top of the screen. The team that remains with at least one surviving member wins. If time runs out during a match, then the team with most surviving members wins. The player's life bar represents the number of remaining members, as each character is usually eliminated after taking three or four shots.
The game has two button configuration that change functions depending on the current circumstance. If the player currently has possession of the ball, then the left button will be used for throwing the ball against an opponent, while the right button is used for passing the ball to a nearby teammate. Likewise, if an opponent has possession of the ball, then the left button is used to catch or intercept an opponent's throw, while the right button is to duck an attack. Pressing both buttons simultaneously will cause the player to jump. The player can also dash by pushing the joystick left or right twice, increasing the momentum of an offensive throw. The team's captain has a specialized offensive throw, also known as a 'Power Shot', that travels faster and does more damage than a regular offensive throw.
Suitchi mac os. The game begins with a match between Dallas and Chicago to determine who will represent the United States in a worldwide dodge ball tournament. In the single-player game, the player will control Dallas, while the computer controls Chicago. If played against a second player, then the first player controls Dallas and the second controls Chicago. The winning team will then compete in the world cup and face against the following regions: England, Iceland, China, Africa (Kenya in later versions) and Japan. The foreign teams have more than four team members playing offense, although only four show up on the main court. If an opposing team loses a member, they will call upon one of their backups to replace the fallen teammate. After defeating Japan, the player's team is awarded with the world cup by a ninja and the game begins a new cycle starting with England.
Turbo Pug is back! And this time, he's airborne! Fly through deserts, green fields and more stunning environments. Dodge an onslaught of enemies and go head to head with giant bosses! Unlock new costumes for Turbo Pug and new creatures to play as. Please try not to squish your pug! Connect with the Dodgers Jr. Dodgers Kids Club Dodger Insider Blog Dodger Insider Magazine Dodgers Photo Blog Walk-Up Music Dodgers Bobbleheads 2022 MLB All-Star Game Fantasy Yahoo Fantasy Baseball MLB Rally MLB Quick Pick MLB Beat the Streak The Vault R.B.I. Baseball 21 MLB Home Run Derby Season Pick 'Em MLB Pre-Pick (AUS) Prospect Rankings.
Regional differences[edit]
The Japanese version was released as a spin-off of Nekketsu Kōha Kunio-kun, the Japanese version of Renegade. The Japanese version features an opening sequence which parodies the pre-stage introductions of Kunio-kun which depicts Kunio being struck by a dodge ball thrown by a passing thug and his teammates chasing after said thug. The American teams of Dallas and Chicago were originally the Japanese teams of Nekketsu High School and Hanazono High School, while the final match was actually against U.S. team themselves. The characters' skin tones and hair colors were changed accordingly in the Western version to reflect this. The character who awards the trophy to the player's team at the end of the game is a thinly-disguised parody of the comic book superhero Superman.
Related games[edit]
Ports[edit]
A Nintendo Entertainment System version of Super Dodge Ball was released in 1989, although it is not an exact port, as it featured several differences such as special moves and full stats for individual team members, two additional teams (India and U.S.S.R.), and a 'Bean Ball' mode. The soundtrack featured stage music appropriate for each country depicted in the game. For example, the Japan stage theme was 'Sakura Sakura' and the England stage featured a song apparently written by marrying two Beatles hits ('Get Back' and 'A Hard Day's Night').
The Japan-only X68000 version, an exact port of the arcade release, was released on September 1988. It added stereo music and parallax scrolling, as well as a cheat code that increases the character variations.
Another home version was released exclusively in Japan for the PC Engine titled Nekketsu Kōkō Dodgeball Bu: PC Bangai Hen (熱血高校ドッジボール部 PC番外編, lit. 'PC Extra Edition'), released on March 30, 1990. It was published by Naxat Soft and developed by KID. Similar to the NES version, the PC Engine version added individual stats, life gauges, and power shots for each member of every team. However, the graphics, teams, and stages are still identical. In addition to the single-player tournament mode and a 2-player versus mode, it also features a single-player quest mode where the player can replace the default members of their team with the captains from the rival teams.
The PlayStation 2 version, released in Japan on January 26, 2006, was published by Hamster as part of the Ore-tachi no Gēsen Zoku series. It is an emulation of the original arcade game.
Sequels[edit]
Sequels to Super Dodge Ball have been released for various platforms. A Japan-exclusive Game Boy sequel, titled Nekketsu Kōkō Dodgeball Bu: Kyōteki! Dodge Soldier no Maki (熱血高校ドッジボール部 ~強敵!闘球戦士の巻~, Kyōteki! Dojji Sorujā no Maki, lit. 'Fearsome Foe! Tale of the Dodge Soldier'), was released on August 8, 1991. Another Japanese sequel, titled Kunio-kun no Dodgeball da yo Zen'in Shūgō (くにおくんのドッジボールだよ全員集合!, lit. 'It's Mr. Kunio's Dodgeball, Gather Everyone!'), was released for the Super Famicom on August 6, 1993. A Neo Geo sequel, simply titled Super Dodge Ball, was released in 1996. It was the final game produced by Technos before they went out of business and as a result, no home version was released and the arcade version was produced in limited quantities.
Years after Technos went out of business, a new company called Million (composed of former staff members of Technos) developed Super Dodge Ball Advance for the Game Boy Advance in 2001. While not an official Kunio-kun game in Japan, it features play mechanics similar to the console installments and some of the same background music as the Kunio-kun series. An official sequel was released by Arc System Works and Aksys Games for the Nintendo DS titled Super Dodgeball Brawlers in 2008.
Although not an official part of the series, Miracle Kidz (a developing team composed of former Technos Japan staff members) released River City Dodgeball All-Stars!! as a doujin game for the PC in 2007[1] An Xbox 360 version was released in 2009 titled Downtown Smash Dodgeball.[2] Miracle Kidz released the Wii version titled Downtown Nekketsu Dodgeball (ダウンタウン熱血どっじぼーる), on July 12, 2011 as a WiiWare title.[3] Unlike their previous Dodgeball games, this installment is officially sanctioned by Million.
Reception[edit]
In Japan, Game Machine listed Super Dodge Ball on their January 1, 1988 issue as being the second most-successful table arcade unit of the year.[4]
Notes[edit]
- ^Released in Japan as Nekketsu Kōkō Dodgeball Bu (熱血高校ドッジボール部, Nekketsu Kōkō Dojjibōru Bu, lit. Hot-Blooded High School Dodgeball Club)
References[edit]
- ^''River City Dodgeball All-Stars!!' at Miracle Kidz' (in Japanese).
- ^'Miracle Kidz/Downtown Smash Dodgeball!'.
- ^Super Dodge Ball's Attack Line Drawn for WiiWare this May
- ^'Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)'. Game Machine (in Japanese). No. 323. Amusement Press, Inc. 1 January 1988. p. 37.
External links[edit]
Super Dodger Mac Os X
- Hamster page (Japanese)
- Super Dodge Ball at the Killer List of Videogames
- Super Dodge Ball at Arcade Archives Page (Japanese)
NES Emulator for Mac OS X
Nintendo 8-bit Famicom/ NES emulators. As for its Japanese name, this game version of Nintendo is called Famicom (Family Computer). It was designed and created by Masayaki Uemura. During the planning stage, the maker thought much about the affordability of the item. Because of this, the Famicom used the 8-bit 6502 microprocessor even if the16-bit system was already popular during the time.
Additionally, it produced 52 colors even if different platforms only produced 16. This version was introduced in New York in 1985 in a low retail price and with a new name. This version was then called as Nintendo Entertainment System (NES). It cost $159 at the time and comes with 20 software titles. Even more, it was sold together with 2 joypad controllers, light gun, Duck Hunt and Super Mario Brothers games, and a Robotic Operating Buddy (ROB).
FakeNES
This emulator is a universal binary and runs for Intel Mac and PowerPC. It is an Open Source NES Emulator. Because it is written in C, it can easily be ported to other platforms. However, it still needs a fast Mac to be able to do so. Even more, it has an interface that is not Mac-like but functional.
FCE Ultra
Same as the earlier mentioned emulator, FCE Ultra is also an Open Source NES Emulator. It is also a universal binary and runs for PowerPC and Intel Mac. Its source code is already available during the download process. It also has two Mac OS front-ends which make the emulator easier to operate. These graphical front-ends are NekoLauncher FCEU and FCE Ultra OSX.
FCE Ultra OSX
This is a graphical front-end of Mac OS in relation to Open Source NES Emulator, FCE Ultra. Because of this front-end, the FCE Ultra emulator does not need to work in command line anymore. Similar to FCE Ultra, it is also a universal binary and works on Intel Mac and Power PC.
MacFC
This is created by T. Aoyama and is the Japanese version of the emulator. Also, it is available for Mac only. When it is used with Intel Mac, some features are compromised and do not run efficiently. This is because the emulator runs only through Rosetta.
MacFC English
The English version of MacFC and was created by Ben Boldt.
NESCafe
This emulator runs under Java script and can be derived to other platforms.
NES emulator for iPhone
Nestopia
So far, this is the emulator that is the most compatible to Mac OS X and uses Cycle Exact Emulation. Because of its latter feature, this emulator can run different titles with precise timing. However, it cannot run with other emulators. Its Windows version was created by Martin Freij and was later ported to Mac version by Richard Bannister. Like any other creations of Bannister, added features can be enjoyed only through Emulator Enhancer. This emulator is a universal binary and Mac OS 10.4 can enjoy it.
QuickNES
This emulator runs for Mac OS 9 and Mac OS X. It can also work well even with the slower machines. The most admirable feature of this emulator is its recording and playback system. This feature also allows selection of some parts of the game randomly and can even conduct re-recording. This version does not use the internal database to run some games. In fact, it just uses what is in the iNES file. Due to this, the emulator experiences some problems which other types do not have any problems in fixing.
Features:
Mac Os Download
- NES emulator for OS X.
Nintendo NES Emulator
Requirements:
- OSX Games + Apple OS X Games & Emulators